Hi! My name is Timur, I’m a graphics programmer from Kazan, Russia. My favourite language is D. If you also write in D, you probably know my most popular project — dlib, a general purpose library for game engines and multimedia applications. I’ve also written a bunch of other stuff in D, most notably dmech physics engine and Cook build system. My current project is Dagon — a 3D game engine for D based on OpenGL 4.0 and SDL2.
I‘ve been developing Dagon since 2016 and reporting my progress at https://dlanggamedev.blogspot.com (Russian). Unfortunately, D community in Russia is rather small, so recently I decided to start blogging also in English to reach worldwide audience. I’m going to write about D, OpenGL, shaders and graphics tech. Stay tuned!